Sokikom
This article contains content that is written like an advertisement. (June 2016) |
Type of business | Private |
---|---|
Type of site | Education Technology |
Available in | English, Spanish |
Founded | 2008 |
Headquarters | San Jose, California |
Created by | Snehal Patel |
URL | sokikom |
Registration | Required |
Current status | Active |
Sokikom (so-kee-kom) is a digital education program for elementary students to learn math through team-based games. Based in San Jose, CA, Sokikom was founded in 2008 by Snehal Patel.[1]
Products[edit]
Math Learning Games[edit]
Sokikom's online math games are rooted in the nationally recognized standards of the National Council of Teachers of Mathematics Curriculum Focal Points for Grades PreK-8[2] and align with the Common Core Standards for grades k-5. Sokikom is designed as an adaptive learning experience.[3]
Classroom Management[edit]
Teachers can award "Class Cash" to students individually using a computer, tablet, or mobile device. Students can then use these rewards online to purchase items for their character/avatar.[4]
Awards & Reviews[edit]
Sokikom received a 2011 BESSIE Award from ComputED Gazette, recognizing Sokikom's multiplayer math games in the category Best for Early Elementary Students.[5] It was further recognized in the category Best Gaming & Adaptive Learning Company at the 2011 Education Innovation Summit at SkySong, the Arizona State University Scottsdale Innovation Center,[6] and in 2011, received a Success Award from the Arizona Small Business Development Center Network (AZSBDC) for its contribution to the Arizona economy.[7] The Association of Educational Publishers presented Sokikom with a Distinguished Achievement Award in the category of Mathematics Curriculum.[8]
Sokikom Meaning/Origin[edit]
Sokikom links parts of the words “social” and “communal” with two k's, which, when backed against one another, look similar to the mathematical symbol for a natural join. Sokikom means joining “social” and “community” to improve learning.[citation needed]
Funding[edit]
The company was initially funded by grants from the Institute of Education Sciences, which is the main research arm of the U.S. Department of Education,[9] and is currently funded by private investors.
References[edit]
- ^ Rivero, Victor (18 June 2011). "EdTechDigest". Interview: Snehal Patel wants you to play Sokikom. EdTech Digest. Retrieved 1 July 2011.
- ^ "NCTM Curriculum Focal Points for Grades PreK-8".
- ^ "Video: Getting Students Started in Sokikom Learning Games". YouTube.
- ^ "The Sokikom Story". Sokikom.
- ^ "17th BESSIE Awards". ComputED Gazette.
- ^ "Best In Class". Education Innovation Network Blog.
- ^ "Success Stories". AZSBDC Success Awards.
- ^ "AEP DAA Awards". AEP DAA Math Curriculum. Association of Educational Publishers. Retrieved 1 July 2011.
- ^ "MEC Newsletter". ASU.